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Donna De Salvo
Catalogue essay for Dreamland at Turner Contemporary , 2003
Virtually Anywhere:
Simon Faithfull’s Drawings of Dreamland
Almost eighty years ago, Swiss artist Paul Klee offered an analysis of
the primary visual elements of line and colour in his influential book,
Pedagogical Sketchbook. Commenting on line’s potential
for dynamic expression, the artist wrote, ‘A line is a walk for
walk’s sake.’ Klee’s words are still relevant, and seem
an especially apt way to think about Simon faithfull’s evocative
digital drawings of Dreamland. The result of his summer residency in the
town of Margate, Faithfull’s drawings – made using a Palm
Pilot, take viewers on a walk through the magical theme park that began
life in 1920.
With its proximity to the
sea, Margate has long attracted visitors and artists. JMW Turner made
his first visit to the town at the age of eleven and many of his subsequent
works were inspired by Margate’s beauty. Faithfull is fascinated
with another aspect of the area, an amusement park whose origins can be
traced back to the 1860’s. The advent of railway travel brought
an increasing number of visitors to town, leading to the creation of hotels
and Dreamland’s predecessor, The Hall by the Sea. The now
run-down and shrinking amusement park still attempts to be a world of
fantasy, mini-cities in which children can play and adults can revisit
childhood.
Produced quickly using a Palm
Pilot and finger, each of Faithfull’s drawings is made from life,
and constitutes a map of his walk through Dreamland. Like the modern day
flaneur roaming the park, Faithfull captures the momentary pleasure of
looking. Some drawings are complex compositions, including views of the
undulating landscape of the grade II listed Scenic Railway, or the frenetic
movement of a car as it speeds along the rails of the Wild-Mouse, or even
a solitary person and a gull on their respective perches by the sea. In
others, he offers glimpses of life – a half-empty soda-fountain
glass left behind, or the incomplete outline of two figures hidden behind
sunglasses. These images can be read as pages from a sketchbook, albeit
one that uses software to endlessly reproduce and then reintroduce them
back into the world. He has said of them, ‘They are distillations
of moments filtered through my head, but not my memory.’
Dreamland has many
manifestations. As with previous projects, Faithfull is sending an e-mail
with an animated drawing to an open list of recipients. The drawings are
also embedded in the fabric of the town of Margate, appearing as laser-etched
plastic signs in shops and café windows. The encounter with each
of these signs replicates the artist’s act of drawing. The installation
in Droit House acts as the hub of these diffuse transmissions. Here, the
drawings have undergone another transformation as they are translated
from positive to negative images and then transferred to slides projected
on the gallery walls in random fashion using three carousel projectors.
The effect is kaleidoscopic. This installation seems to be a paradigm
for the human mind, the changing slides suggesting the firing and misfiring
of its synapses, or what the artist has described as ‘the residues
of the real Dreamland filtered through my dysfunctional mind.’
At the core of Faithfull’s
practice is the hand-drawn line, however, it is a line that has been filtered
through layers of technology. Instead of a slick finish, he uses digital
technology to produce something surprisingly crude – black and white
pixels that retain the idiosyncratic nature of the hand-drawn line. It
seems more analogue than digital. By using a high-tech process in a low-tech
way, Faithfull retains the expressive immediacy of the hand and the connection
between the viewer and recorded moment. His approach evolved in reaction
to the excesses of technology or what the artist sees as ‘image
overload’, and in the end, he is more intent on controlling the
software than have it control him.
Faithfull is one of a generation
of artists schooled in the conceptual strategies of of the late 1960s,
and the technological developments of the 1980s. He compares his practice
to that of Sol le Witt, the conceptual artist whose wall drawings are
replicated by a team of assistants. In much the same way, Faithfull allows
his line to be mediated by the computer, which translated into pixels,
exists only as what he calls a ‘recipe for a drawing.’ This
approach lets him reproduce the exact image in any format, to animate
it, to introduce colour (which he is doing for the first time in these
drawings) and to sculpt with it, to work with space, virtual or real.
At the heart of this and many
other of his projects is an artist intent on dissecting how we perceive
the world, by using its very systems to create and disseminate his work.
Throughout his drawings and sculpture, from Tripod: Requiem for Three
Legged Dog to his site-specific investigation, Civil Engineering
& Termite Hat Project in Namibia to Dreamland itself,
Faithfull never loses sight of the human dimension. He prefers to show
us the vulnerability of human existence in a world consumed with the promise
of technology. This seems something worth remembering as we take that
‘walk for walk’s sake.’
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